
- BGG rating
- 7.8
Warhammer Underworlds: Nethermaze – Gorechosen of Dromm
- 2–4 players
- 30 min
- 2022

2022
Rules assistance for Warhammer Underworlds: Nethermaze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Nethermaze is a board game released in 2022 for 2–4 players and 30 minutes per game. It was designed by David Sanders and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Those warbands who followed the spiralling labyrinth of Harrowdeep to its very nadir have found themselves in an even more nightmarish place – the Nethermaze. Once the dungeon of Harrowdeep’s architects, this bizarre and ever-morphing domain of pure shadow magic is a maddening labyrinth, full of traps and dangers of all kinds. It's in this oppressive darkness that your warband must fight, never trusting the ground beneath their own feet. The ultimate competitive miniatures game evolves once again with the Warhammer Underworlds: Nethermaze Core Set. This packed box contains everything you need to start playing games in the shadowy labyrinth below Harrowdeep, including two complete warbands, dice, cards, tokens, boards, and more. Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of big action, clever combinations and tricks, and fast-paced gameplay. You’ll be able to get started right away with the pre-made decks included in the box – using the new Rivals format – or hone your deck by adding universal cards from other Warhammer Underworlds expansions for near-endless strategic depth. This set contains: - The complete rules for Warhammer Underworlds – a tight and concise ruleset, honed over many seasons. This expansion adds fresh new mechanics like Maps and Domains, as well as chilling new lore and art that delves deeper still into the shadowy setting established by Harrowdeep - The complete Shadeborn warband – Murderous aelven Shadowstalkers that utilise the umbral arts, melting into the shadows and then reappearing to strike down their foes from behind. Quickly assemble your warband with four push-fit models, cast in a deep mauve to stand out even when unpainted, plus fighter cards and a full Rivals deck to claim the deeps for Khaine - The complete Skittershank’s Clawpack warband – Skaven assassins that exhibit all the cunning and cruelty of the Clans Eshin. With five push-fit models in skulking brown plastic, plus fighter cards and a pre-made Rivals deck, you’ll be ready to clash quick-fast - 2 double-sided game boards to represent the uncanny corridors of the Nethermaze - Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more - 48 universal cards – gambits, objectives, and upgrades that can be used by any warband, perfect for changing up your Shadeborn and Skittershank’s Clawpack decks, or expanding on your favourite warband as you bring them into the new setting - 36 Grand Alliance cards – gambits, objectives, and upgrades that can be used by any warband belonging to that Grand Alliance - 11 Dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences and cataclysmic spells Whether you're a new player looking to start your journey or a veteran gamer looking to update your game for the new season, this set is a must-have. -description from publisher's website
Warhammer Underworlds: Nethermaze supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Underworlds: Nethermaze is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer Underworlds: Nethermaze has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Underworlds: Nethermaze belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Underworlds: Nethermaze are: David Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Underworlds: Nethermaze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.