
- BGG rank
- BGG #3,170
- BGG rating
- 8.0
Terminator Genisys: Rise of the Resistance
- 1–4 players
- 90–120 min
- Complexity 2.6/5
- 2018

2019
Rules assistance for Super Camelot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Camelot is a board game released in 2019 for 2–4 players, 30–45 minutes per game, and ages 13 and up. It was designed by Thomas M. Gofton, Aron Murch, and Josh Derksen and its main mechanics are Tile Placement, Modular Board, and Pick-up and Deliver.
Super Camelot is a competitive board game where players take turns using their favorite Arthurian characters to flip tiles, enter designated areas which get populated with monsters, intractable terrain, treasures and more! As players explore, they will come across items and gems. The first player to collect 40 gems worth of points wins the game. As an alternate condition to winning the game, players can find a combination of three magical artifacts; earth, wind and fire and then return to the starting zone to collect the holy grail and claim victory immediately. Be careful though, the world you explore has many dangers and if you take too much damage you lose a turn. So stand fast knights and quest for success and victory in Super Camelot! —description from the publisher
Super Camelot supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Camelot is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Camelot for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Camelot has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Camelot belongs to these categories: Fantasy, Video Game Theme, and Exploration. Its main mechanics are Tile Placement, Modular Board, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Camelot are: Thomas M. Gofton, Aron Murch, and Josh Derksen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Camelot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.