
- BGG rank
- BGG #808
- BGG rating
- 8.3
Guards of Atlantis II
- 4–10 players
- 90–120 min
- Complexity 3.3/5
- 2022

Rules assistance for Super Fantasy Brawl: Mental Might
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Fantasy Brawl: Mental Might is an expansion for Super Fantasy Brawl released in 2022 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Jochen Eisenhuth and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Add to the roster of your Champions with the Mental Might! This expansion adds Izabella, Al’Kemi, and Xinshén to your Champions. Izabella, the Fateweaver, joins the fight promising that the wheels of fate will change, just the same way as the wheels of her wheelchair spin. Whether it is positioning or power that you need, she will grant it to you. Al’Kemi, The Wishmaker, a one of a kind Djinn Champion, is a master of turning an enemy strength into a deadly weakness. Your wish is his command! Xinshén, The Kinetic Kitty, a psychic monk, needs no other weapons than her discipline and her fists. Either with her Panther reflexes or with the power of her mind, she can control Space and Time!
Super Fantasy Brawl: Mental Might supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Fantasy Brawl: Mental Might is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Fantasy Brawl: Mental Might for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Fantasy Brawl: Mental Might belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Fantasy Brawl: Mental Might are: Jochen Eisenhuth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Fantasy Brawl: Mental Might as an expansion for Super Fantasy Brawl. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Fantasy Brawl to use it. Check that your edition of Super Fantasy Brawl is compatible, as some expansions were revised between editions.