
- BGG rank
- BGG #2,759
- BGG rating
- 6.5
Good Cop Bad Cop
- 4–8 players
- 10–20 min
- Complexity 1.3/5
- 2014

2016
Rules assistance for Super Hack Override
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Super Hack Override is a board game released in 2016 for 2–6 players, 10–20 minutes per game, and ages 8 and up. It was designed by Carla Kopp and Nick Kopp and its main mechanics are Hand Management, Take That, and Player Elimination.
It is far in the distant future: the year 2000. As the visionaries of the 1980s predicted, all facets of life from the government's most secretive mainframes to the local power grid and even your humble screen door are connected together and just waiting for hackers to break into them to prove they are the best of the best. Vying with each other for the most epic hacks and constantly striving to stay one step ahead of the authorities, hackers wage secret cyberbattles unknown to the average user. Super Hack Override is a fast-paced card swapping card game to determine the next Supreme Super Hacker. Show off your hacking skills and prove that you have what it takes to be the next Supreme Super Hacker by proxy swapping your way to victory. Shield yourself from your opponents by using protection cards, hack into government facilities to get the most points, all while avoiding Hacker Jail! Win by getting to a certain amount of cred based on the number of hackers playing or by being the last hacker standing. The game features play for 2-6 players in 10-20 minutes. The game consists of 25 cards that comprise 11 different hacks, each of whom provide either protection, the power to proxy swap, or are government facilities.
Super Hack Override supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Hack Override is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Hack Override for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Hack Override has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Hack Override belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Hack Override are: Carla Kopp and Nick Kopp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Hack Override as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.