
- BGG rank
- BGG #2,660
- BGG rating
- 7.4
American Rails
- 3–5 players
- 90 min
- Complexity 2.9/5
- 2009

Rules assistance for Superclub: Powerhouses Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Superclub: Powerhouses Expansion is an expansion for Superclub: The Football Manager Board Game released in 2022 for 2–5 players and 45–180 minutes per game. It was designed by Audun Egenberg and its main mechanics are Auction / Bidding, Income, and Open Drafting.
For your club to rise, another must fall. Get ready for more epic highlights with fewer managers. The Powerhouses expansion replaces the Simulated matches (SIM) with matches against powerful opponents. Test your team against 4 brand new clubs and get ready for 5 matches every season – with all the injuries and Game changers that follow – regardless of how many human managers are sat around the table. The Powerhouses expansion includes a game board, game rules, season cards, formation cards, new players (both talents and stars), new key staff and game pieces. -description from publisher's website
Superclub: Powerhouses Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Superclub: Powerhouses Expansion is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Superclub: Powerhouses Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Superclub: Powerhouses Expansion belongs to these categories: Sports. Its main mechanics are Auction / Bidding, Income, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Superclub: Powerhouses Expansion are: Audun Egenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Superclub: Powerhouses Expansion as an expansion for Superclub: The Football Manager Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Superclub: The Football Manager Board Game to use it. Check that your edition of Superclub: The Football Manager Board Game is compatible, as some expansions were revised between editions.