
- BGG rating
- 8.3
Superclub: Top Six Expansion Pack
- 2–6 players
- 90–180 min
- 2020

2020
Rules assistance for Superclub: The Football Manager Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Superclub: The Football Manager Board Game is a board game released in 2020 for 2–4 players, 90–240 minutes per game, and ages 12 and up. It was designed by Audun Egenberg and its main mechanics are Auction / Bidding, Income, and Ownership.
Superclub is a premium football manager boardgame where you compete face-to-face with the ones you love...to beat. You’re the newly appointed manager of a top flight football club. A decent club, not a great one. Certainly not a Superclub, although becoming one is the objective. The question is: Can you manage? The game is divided in off-season and season. In off-season you go through finance, develop talents, scout for the next stars, invest in bigger facilities and key staff. And off course buy squad improvements on deadline day. When the season starts you choose a strategy against you opponents, you play matches with your manager folders and dices. You will challenge injuries and draw both positive and negative game changer cards. There are two ways to crown the winning manager. The first one to reach 100 points. Or a manager wins three season in a row and beats his/her contender in the Supercup. —description from the publisher
Superclub: The Football Manager Board Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Superclub: The Football Manager Board Game is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Superclub: The Football Manager Board Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Superclub: The Football Manager Board Game has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Superclub: The Football Manager Board Game belongs to these categories: Sports. Its main mechanics are Auction / Bidding, Income, and Ownership. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Superclub: The Football Manager Board Game are: Audun Egenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Superclub: The Football Manager Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.