
- BGG rank
- BGG #15,022
- BGG rating
- 7.0
BarBEARian Battlegrounds: Tales of BarBEARia
- 2–6 players
- 30–60 min
- Complexity 2.0/5
- 2021

2018
Rules assistance for Supernatural Socks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Supernatural Socks is a board game released in 2018 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Andrew Birkett and its main mechanics are Take That, Set Collection, and Simultaneous Action Selection.
Supernatural Socks is a game about losing socks in the dryer. Players compete to score socks while utilizing sock ghosts to protect themselves or sabotage their opponents. Each player will start with seven sock cards and play any three face down in front of them. The players will then, in turn order, reveal the cards they played. Certain card effects don't apply until after all other player's cards are revealed, others apply immediately. For example dress socks are "all business" and go straight to the dryer and are immediately moved to the dryer when they are revealed. However, Tighty Whiteys are placed into an opposing player's washer and are not applied until all other players reveal. If a player did NOT play a pair they get to draw a sock ghost card that changes the game in some way (breaking their dryer, allowing them to "lose" opponents socks, or block their opponents from doing the same to them, etc.).
Supernatural Socks supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supernatural Socks is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supernatural Socks for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supernatural Socks has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supernatural Socks belongs to these categories: Card Game and Humor. Its main mechanics are Take That, Set Collection, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supernatural Socks are: Andrew Birkett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supernatural Socks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.