
- BGG rating
- 7.3
Supertall: Municipal Buildings
- 2–4 players
- 20–40 min
- 2018

2018
Rules assistance for Supertall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supertall is a board game released in 2018 for 2–3 players, 20 minutes per game, and ages 8 and up. It was designed by Nathaniel Levan and its main mechanics are Hand Management, Take That, and Set Collection.
In the heart of the city, steel beams race skyward. While other cities sprawl endlessly outwards, these city planners are looking up - up - UP! Real estate prices are skyrocketing, and it’s time for a new class of skyscraper, the “Supertall”, to reshape the skyline. In Supertall, 2-3 players are competing developers, presenting their plans for new skyscrapers. Featuring 18 Plan cards with various amenities, players draw 1 card each turn and must choose to add it to their skyscrapers, pass it to their rivals, or leverage it for special abilities. Once all the plans have been built, players score points based on the mix of Residential, Business, Entertainment, and Green Space amenities in their skyscrapers. However, due to constant lobbying, City Hall will heavily tax one of those types making it worth 0 points, so be sure to plan ahead. The player with the most points using hard work and good planning will rise to the top, in Supertall! -description from publisher Released in the July 2018 Board Game of the Month Club $20+ package, together with Supertall: Municipal Buildings.
Supertall supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supertall is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supertall for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supertall has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supertall belongs to these categories: Card Game, Print & Play, and City Building. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supertall are: Nathaniel Levan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supertall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.