
- BGG rank
- BGG #1,412
- BGG rating
- 8.6
Europa Universalis: The Price of Power
- 1–4 players
- 90–300 min
- Complexity 4.7/5
- 2023

Rules assistance for Supremacy: Boomers – Ballistic Missile Subs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supremacy: Boomers – Ballistic Missile Subs is an expansion for Supremacy: The Game of the Superpowers released in 1990 for 4–8 players, 360 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson and its main mechanics are Action Points and Campaign / Battle Card Driven.
The Boomers expansion set allows players to add ballistic missile subs to their navies. Players must pay $2 Billion dollars and lose one grain, one oil, and four minerals units from their supply center to build each sub. Each sub carries two missiles and can be used for conventional or strategic attacks. The rules contain specific info for offensive and defensive tactics. The expansion set contains 40 color-coded miniature subs, five per-superpower. Expands: Supremacy: The Game of the Superpowers Expanded by: Supremacy: Boomers – Warlords and Pirates Blister Pack
Supremacy: Boomers – Ballistic Missile Subs supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supremacy: Boomers – Ballistic Missile Subs is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supremacy: Boomers – Ballistic Missile Subs for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supremacy: Boomers – Ballistic Missile Subs has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: Boomers – Ballistic Missile Subs belongs to these categories: Economic, Wargame, and Political. Its main mechanics are Action Points and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supremacy: Boomers – Ballistic Missile Subs are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: Boomers – Ballistic Missile Subs as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.