Supremacy: Boomers – Ballistic Missile Subs
BGG rating
6.4

Expansion for Supremacy: The Game of the Superpowers

Supremacy: Boomers – Ballistic Missile Subs

1990

Rules assistance for Supremacy: Boomers – Ballistic Missile Subs

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–8 players
  • 360 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Supremacy: Boomers – Ballistic Missile Subs

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supremacy: Boomers – Ballistic Missile Subs is an expansion for Supremacy: The Game of the Superpowers released in 1990 for 4–8 players, 360 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson and its main mechanics are Action Points and Campaign / Battle Card Driven.

Similar games

About the game

The Boomers expansion set allows players to add ballistic missile subs to their navies. Players must pay $2 Billion dollars and lose one grain, one oil, and four minerals units from their supply center to build each sub. Each sub carries two missiles and can be used for conventional or strategic attacks. The rules contain specific info for offensive and defensive tactics. The expansion set contains 40 color-coded miniature subs, five per-superpower. Expands: Supremacy: The Game of the Superpowers Expanded by: Supremacy: Boomers – Warlords and Pirates Blister Pack

Questions and answers

Supremacy: Boomers – Ballistic Missile Subs supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.