Supremacy: High-Tech Edge for Strategic Forces
BGG rating
5.8

Expansion for Supremacy: The Game of the Superpowers

Supremacy: High-Tech Edge for Strategic Forces

1989

Rules assistance for Supremacy: High-Tech Edge for Strategic Forces

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–6 players
  • 360 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Supremacy: High-Tech Edge for Strategic Forces

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supremacy: High-Tech Edge for Strategic Forces is an expansion for Supremacy: The Game of the Superpowers released in 1989 for 4–6 players, 360 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson and its main mechanics are Variable Player Powers and Action Points.

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About the game

The High-Tech for Strategic Forces introduces new attack and defense features for nukes, L-Stars, neutron bombs and killer satellites. A player may secretly research and develop specific technologies to be used on, or sold to other players. The expansion contains four decks of cards with 40 cards in each deck. There is a Nuke Deck, a Neutron Deck, an L-Star Deck, and a Killer Satellite Deck. Each card shows a Tech Rating from one to five and cost $400 Million per card. Expands: Supremacy: The Game of the Superpowers

Questions and answers

Supremacy: High-Tech Edge for Strategic Forces supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.