
- BGG rank
- BGG #752
- BGG rating
- 7.6
Cuba Libre
- 1–4 players
- 180 min
- Complexity 3.6/5
- 2013

Rules assistance for Supremacy: The Middle Powers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supremacy: The Middle Powers is an expansion for Supremacy: The Game of the Superpowers released in 1988 for 3–8 players, 120 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson.
Two new superpowers: The Federation of Australasia and the Dominion of Canarctica are contained in this expansion set. These newly emerged superpowers will cause major shifts in the global strategic balance. Try out your grand strategy with two very challenging superpowers - suddenly you will see the problems and opportunities facing the world from a new perspective. Use the middle powers when you want a seven or eight player game. Or, substitute them for two of the original six superpowers that came with Supremacy. Very challenging superpower combinations can emerge if you include the middle powers when using the "Random Open" rule. Playing Equipment Supply Centers: Two are enclosed, one for each middle power. Armies and Navies come in two new colors: Light blue for Australasia and dark blue for Canarctica. Note: Plastic playing pieces for the neutron bombs and killer satellites expansion set are enclosed for each middle power (2 x 39 colored disks and 2 x 18 colored mushroom clouds).
Supremacy: The Middle Powers supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supremacy: The Middle Powers is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supremacy: The Middle Powers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supremacy: The Middle Powers has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: The Middle Powers belongs to these categories: Economic, Wargame, and Modern Warfare. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Supremacy: The Middle Powers and want something comparable for your next game night.
The credited designers of Supremacy: The Middle Powers are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: The Middle Powers as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.