Supremacy: The Unconventional Forces
BGG rating
6.1

Expansion for Supremacy: The Game of the Superpowers

Supremacy: The Unconventional Forces

1989

Rules assistance for Supremacy: The Unconventional Forces

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–6 players
  • 360 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Supremacy: The Unconventional Forces

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supremacy: The Unconventional Forces is an expansion for Supremacy: The Game of the Superpowers released in 1989 for 4–6 players, 360 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson and its main mechanics are Variable Player Powers and Action Points.

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About the game

The Unconventional Forces expansion focuses on Assassins, Spies, Saboteurs, Biowar, Chemwar, and Envirowar. There are three new decks, Assassins and Spies, Saboteurs, and Special Weapons. There are 15 Assassin cards and 25 Spy cards in one deck. The Assassins are used to kill an officer in a specific territory or sea. The spy can identify a player's amount of money on hand, location of resource cards, type and tech level of any advances, and names and locations of officers. The saboteur does exactly what you'd expect. The Special Weapons cost $500 Million to research and develop. The various Bio/Chem/Enviro warfare techs can be targeted against troops, territories, or resources. Expands: Supremacy: The Game of the Superpowers

Questions and answers

Supremacy: The Unconventional Forces supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.