
- BGG rank
- BGG #12,137
- BGG rating
- 6.7
Breaking Bad: The Board Game
- 3–8 players
- 60–120 min
- Complexity 2.6/5
- 2017

Rules assistance for Supremacy: The Unconventional Forces
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Supremacy: The Unconventional Forces is an expansion for Supremacy: The Game of the Superpowers released in 1989 for 4–6 players, 360 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson and its main mechanics are Variable Player Powers and Action Points.
The Unconventional Forces expansion focuses on Assassins, Spies, Saboteurs, Biowar, Chemwar, and Envirowar. There are three new decks, Assassins and Spies, Saboteurs, and Special Weapons. There are 15 Assassin cards and 25 Spy cards in one deck. The Assassins are used to kill an officer in a specific territory or sea. The spy can identify a player's amount of money on hand, location of resource cards, type and tech level of any advances, and names and locations of officers. The saboteur does exactly what you'd expect. The Special Weapons cost $500 Million to research and develop. The various Bio/Chem/Enviro warfare techs can be targeted against troops, territories, or resources. Expands: Supremacy: The Game of the Superpowers
Supremacy: The Unconventional Forces supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supremacy: The Unconventional Forces is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supremacy: The Unconventional Forces for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supremacy: The Unconventional Forces has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: The Unconventional Forces belongs to these categories: Economic, Wargame, and Negotiation. Its main mechanics are Variable Player Powers and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supremacy: The Unconventional Forces are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: The Unconventional Forces as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.