
- BGG rank
- BGG #5,549
- BGG rating
- 6.2
Braintopia
- 2–6 players
- 15 min
- Complexity 1.1/5
- 2016

2005
Rules assistance for Sushi Bar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sushi Bar is a board game released in 2005 10 minutes per game. It was designed by Masatoshi Shinoda and its main mechanics are Memory and Pattern Recognition.
From the publisher: "Some of the Chinese characters regarding fish and shellfish are made up of two parts, left meaning "fish" and right showing characteristics of fish and shellfish. This is a card game which matches the left and right of the Chinese character and fish-shellfish pictures. Randomly disperse the cards on a table face down and turn over two cards. It is pleasurable to match correctly a fish picture and/or Chinese character in the left corner of the card. The Sushi corresponds to each of 29 fish-shellfish that are illustrated. The 29 fish and shellfish chosen are commonly served in Sushi bars. There are 3 cards in the pack which have no fish or shellfish, but are generally found in Sushi bars. Card-A : soy sauce dipping dish and its pot. Card-B : a cup of hot green tea, called "AGARI", and tea pot. Card-C : hot Sake bottle "TTOKURI" and tiny cup "CHOKO". When playing the game, these cards give you a lucky chance, by way of an extra turn. The pictures were made by cutting the Japanese gaily-colored pieces of paper, "Chiyogami"."
The listed playing time for Sushi Bar is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Sushi Bar has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sushi Bar belongs to these categories: Card Game, Memory, and Educational. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sushi Bar are: Masatoshi Shinoda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sushi Bar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.