Sushi Go!
BGG rank
BGG #665
BGG rating
7.0

Sushi Go!

2013

Rules assistance for Sushi Go!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 15 min
  • 8+
  • Complexity 1.2/5

For 2 players

Rules assistant for Sushi Go!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sushi Go! is a board game released in 2013 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Phil Walker-Harding and its main mechanics are Hand Management, Set Collection, and End Game Bonuses.

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About the game

In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

Publishers

  • Devir
  • Kaissa Chess & Games
  • Broadway Toys LTD
  • ADC Blackfire Entertainment
  • NeoTroy Games
  • asmodee
  • Rebel Sp. z o.o.
  • Boardgame Space

Questions and answers

Sushi Go! supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.