
- BGG rank
- BGG #22,448
- BGG rating
- 6.0
We Come in Peace
- 2–6 players
- 15–25 min
- Complexity 1.0/5
- 2016

2009
Rules assistance for Sushi Roll!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sushi Roll! is a board game released in 2009 for 3–8 players, 10 minutes per game, and ages 6 and up. It was designed by Mike Richie and its main mechanics are Dice Rolling.
A dice and card game that plays 3-8 sushi chefs. Cards are dealt and each turn a chef rolls the dice and the other chefs try to complete the order. Completed orders score points. Some Special cards can steal or cancel the order, and when the deck runs out, the chefs add up the number of cards in their score piles and the highest score wins! -four wooden dice -92 linen cards 64x114mm
Sushi Roll! supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sushi Roll! is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sushi Roll! for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sushi Roll! has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sushi Roll! belongs to these categories: Party Game and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sushi Roll! are: Mike Richie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sushi Roll! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.