
- BGG rank
- BGG #10,477
- BGG rating
- 6.1
Patronize
- 3–5 players
- 20 min
- Complexity 2.1/5
- 2013

2023
Rules assistance for Sweet Takes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sweet Takes is a board game released in 2023 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Hisashi Hayashi and its main mechanics are Hand Management and Trick-taking.
Sweet Takes is a trick-taking game in which each suit played into a trick will have a winner. The deck contains multiple colors of cards numbered 1-10, and you use one more color than the number of players. Each player receives a hand of nine cards and three face-down cards that they cannot look at. The lead player in a trick plays a card, then the next player must play this color, if possible, throwing off a different color if they can't. The third player must play the first color, if possible, or the second color if they can't, throwing off a different color if they can't do either, etc. However, even if a player can follow one of the played suits, they can instead choose to play one of their face-down cards. After everyone has played a card, the highest card in each suit wins all cards in that suit, flipping other cards won face down and keeping the winning card face up. After twelve tricks, each face-up card is worth the listed number of points — with low-valued cards being worth more — and each face-down card is worth 1 point. Whoever has the highest score wins.
Sweet Takes supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sweet Takes is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sweet Takes for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sweet Takes has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sweet Takes belongs to these categories: Card Game. Its main mechanics are Hand Management and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sweet Takes are: Hisashi Hayashi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sweet Takes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.