
- BGG rank
- BGG #18,179
- BGG rating
- 6.0
Hexenflug
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2010

1999
Rules assistance for T-Rex
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
T-Rex is a board game released in 1999 for 3–5 players, 45 minutes per game, and ages 10 and up. It was designed by Hanno Kuhn and Wilfried Kuhn and its main mechanics are Hand Management, Set Collection, and Trick-taking.
Many regard this game as a trick-taking game, however that would be a very liberal interpretation of trick-taking. Players are each given an equal set of cards, which they randomly pick a hand of seven. Each hand one suit is a trump suit, and one suit is a non-trump suit. Players place one of their cards in front of themselves, and this continues until the hand ends. At that time, the top card on their piles are compared and the best card picks his reward first, and the remaining reward going to the second place. The reward cards give players points, and the highest total at the end of the game wins.
T-Rex supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for T-Rex is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists T-Rex for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
T-Rex has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
T-Rex belongs to these categories: Card Game. Its main mechanics are Hand Management, Set Collection, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of T-Rex are: Hanno Kuhn and Wilfried Kuhn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists T-Rex as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.