
- BGG rank
- BGG #21,666
- BGG rating
- 6.3
The Brotherhood
- 2–5 players
- 60–180 min
- Complexity 2.2/5
- 1972

1980
Rules assistance for TacForce
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
TacForce is a board game released in 1980 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and John Harshman and its main mechanics are Simultaneous Action Selection.
TacForce contains comprehensive rules for GHQ's Modern Micro Armour miniatures. In addition to three rule books, the game also includes cards representing modern armaments (circa 1980s) of USA and Soviet forces, which contain all the statistics necessary to simulate modern warfare on a micro scale.
TacForce supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for TacForce is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TacForce for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TacForce has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TacForce belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TacForce are: Frank Chadwick and John Harshman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TacForce as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.