Taipei: China Invades
BGG rank
BGG #24,144
BGG rating
6.2

Taipei: China Invades

2000

Rules assistance for Taipei: China Invades

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240–360 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Taipei: China Invades

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Taipei: China Invades is a board game released in 2000 for 2 players, 240–360 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

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About the game

Originally published in Strategy & Tactics magazine #202 (Mar/Apr 2000). Taipei is an operational level game on the hypothetical invasion of the Republic of China (known also as Taiwan) by the communist Peoples' Republic of China. The game covers a wide spectrum of modern operation warfare, including rules for not only land and air warfare, but also has extensive rules covering C4I and political support for the warring sides. Players may choose from different options, which affects the number and strength of units available to both sides, at the expense of political points. Victory is determined on two levels, political and military, with each being given equal weightage. Units protrayed are mainly divisions, with special brigades, such as airmobile units, spec-ops units and helicopter units being represented. The game map covers the entire island of Formosa (also known as Taiwan). Map scale is 10km per hexagon.

Categories

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Taipei: China Invades supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.