
- BGG rank
- BGG #4,025
- BGG rating
- 7.5
Fading Glory
- 2 players
- 60–90 min
- Complexity 2.6/5
- 2012

2000
Rules assistance for Taipei: China Invades
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Taipei: China Invades is a board game released in 2000 for 2 players, 240–360 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.
Originally published in Strategy & Tactics magazine #202 (Mar/Apr 2000). Taipei is an operational level game on the hypothetical invasion of the Republic of China (known also as Taiwan) by the communist Peoples' Republic of China. The game covers a wide spectrum of modern operation warfare, including rules for not only land and air warfare, but also has extensive rules covering C4I and political support for the warring sides. Players may choose from different options, which affects the number and strength of units available to both sides, at the expense of political points. Victory is determined on two levels, political and military, with each being given equal weightage. Units protrayed are mainly divisions, with special brigades, such as airmobile units, spec-ops units and helicopter units being represented. The game map covers the entire island of Formosa (also known as Taiwan). Map scale is 10km per hexagon.
Taipei: China Invades supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Taipei: China Invades is 240–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Taipei: China Invades for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Taipei: China Invades has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Taipei: China Invades belongs to these categories: Wargame. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Taipei: China Invades are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Taipei: China Invades as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.