
- BGG rank
- BGG #14,570
- BGG rating
- 8.1
Equatorial Clash
- 2 players
- 60–120 min
- Complexity 2.3/5
- 2022

2011
Rules assistance for Taiwan Strait Crisis 1950
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Taiwan Strait Crisis 1950 is a board game released in 2011 for 2 players, 90 minutes per game, and ages 10 and up. It was designed by Shun-Wen Chen and its main mechanics are Area Movement, Dice Rolling, and Action Points.
Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th Fleet respectively. There are 9 turns in a games and each turn represents one year. Each player spend operation points to activate his troops in one area to attack, move or do special operations alternatively in a turn. The PRC player must get 10 victory points to win the game. Before each operation, player must roll a die to draw a event marker randomly. The event maker is the mission the player needs to accompolish in the following turns. After finish the mission, the PRC player can increase the victory points and the Taiwan player can decrease the victory points.
Taiwan Strait Crisis 1950 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Taiwan Strait Crisis 1950 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Taiwan Strait Crisis 1950 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Taiwan Strait Crisis 1950 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Taiwan Strait Crisis 1950 belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Area Movement, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Taiwan Strait Crisis 1950 are: Shun-Wen Chen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Taiwan Strait Crisis 1950 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.