
- BGG rank
- BGG #1,373
- BGG rating
- 7.2
6 nimmt! 25 Jahre
- 2–10 players
- 45 min
- Complexity 1.2/5
- 2019

Rules assistance for Take 5: The Jumping Cow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take 5: The Jumping Cow is an expansion for Take 5 released in 2024 for 2–10 players, 45 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and its main mechanics are Hand Management, Simultaneous Action Selection, and Score-and-Reset Game.
Promo Card for 30th birthday of '6 Nimmt' The Jumping Cow doesn’t have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference. When you place your card in the Jumping Cow’s row, it jumps to one of the other three rows – to the one that has the lowest value as its last (rightmost) card. The Jumping Cow may not have a value, but it counts towards the row’s card limit. A row counts as full if it has four number cards and the Jumping Cow in it. If you take the row with the Jumping Cow in it, it jumps. First, take the number cards (but not the Cow) as usual, put them in your bull pile, and make the card you played the first card of the row. Then, the Cow jumps to another row as described above.
Take 5: The Jumping Cow supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take 5: The Jumping Cow is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take 5: The Jumping Cow for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take 5: The Jumping Cow belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management, Simultaneous Action Selection, and Score-and-Reset Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take 5: The Jumping Cow are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take 5: The Jumping Cow as an expansion for Take 5. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Take 5 to use it. Check that your edition of Take 5 is compatible, as some expansions were revised between editions.