Take 5: The Jumping Cow
BGG rating
7.0

Expansion for Take 5

Take 5: The Jumping Cow

2024

Rules assistance for Take 5: The Jumping Cow

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 45 min
  • 8+

Rules assistant for Take 5: The Jumping Cow

What would you like to know?

Answers come from the official rulebook, with the page to check.

Take 5: The Jumping Cow is an expansion for Take 5 released in 2024 for 2–10 players, 45 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and its main mechanics are Hand Management, Simultaneous Action Selection, and Score-and-Reset Game.

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About the game

Promo Card for 30th birthday of '6 Nimmt' The Jumping Cow doesn’t have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference. When you place your card in the Jumping Cow’s row, it jumps to one of the other three rows – to the one that has the lowest value as its last (rightmost) card. The Jumping Cow may not have a value, but it counts towards the row’s card limit. A row counts as full if it has four number cards and the Jumping Cow in it. If you take the row with the Jumping Cow in it, it jumps. First, take the number cards (but not the Cow) as usual, put them in your bull pile, and make the card you played the first card of the row. Then, the Cow jumps to another row as described above.

Questions and answers

Take 5: The Jumping Cow supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.