Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command
BGG rating
8.0

Expansion for Chain of Command

Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command

2019

Rules assistance for Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 14+

Rules assistant for Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command is an expansion for Chain of Command released in 2019 for 2 players, 120 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Simulation, and Action Points.

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About the game

Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Gembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open. This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook. The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion. Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub. We’re sure that you’ll agree, that is great wargaming value! —description from the publisher

Questions and answers

Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.