Tammany Hall
BGG rank
BGG #1,027
BGG rating
7.3

Tammany Hall

2007

Rules assistance for Tammany Hall

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 90 min
  • 12+
  • Complexity 2.8/5

For 3 players

Rules assistant for Tammany Hall

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tammany Hall is a board game released in 2007 for 3–5 players, 90 minutes per game, and ages 12 and up. It was designed by Doug Eckhart and its main mechanics are Variable Player Powers, Auction / Bidding, and Area Majority / Influence.

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About the game

"The way to have Power is to take it" - William "Boss" Tweed Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections. In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy. Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.

Questions and answers

Tammany Hall supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.