
- BGG rank
- BGG #6,934
- BGG rating
- 7.4
Star Trek: Away Missions – Battle of Wolf 359: Core Set
- 2 players
- 60–90 min
- Complexity 2.2/5
- 2023

Rules assistance for Tanks: Churchill Tank Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tanks: Churchill Tank Expansion is an expansion for Tanks: Panther vs Sherman Starter Set released in 2018 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Andrew Haught, Phil Yates, and Chris Townley and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
From the package insert back: Designed to be protected against any anti-tank gun in existence, the Churchill proved nigh on unstoppable in battle, shrugging off hits from German anti-tank guns and climbing terrain the Germans thought impassable to tanks. This pack contains: 1x Unassembled Churchill tank 1x Churchill tank card 1x Churchill CS tank card 1x Hero card 2x Crew cards 2x Upgrade cards
Tanks: Churchill Tank Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tanks: Churchill Tank Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tanks: Churchill Tank Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tanks: Churchill Tank Expansion belongs to these categories: Wargame, Miniatures, and Collectible Components. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tanks: Churchill Tank Expansion are: Andrew Haught, Phil Yates, and Chris Townley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tanks: Churchill Tank Expansion as an expansion for Tanks: Panther vs Sherman Starter Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tanks: Panther vs Sherman Starter Set to use it. Check that your edition of Tanks: Panther vs Sherman Starter Set is compatible, as some expansions were revised between editions.