
- BGG rank
- BGG #1,715
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Tannhäuser: Operation Hinansho
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tannhäuser: Operation Hinansho is an expansion for Tannhäuser released in 2011 for 2–10 players, 60–120 minutes per game, and ages 14 and up. It was designed by Andrew Meredith and its main mechanics are Variable Player Powers and Dice Rolling.
Game description from the publisher: From the remote Kitamon research base in northern Japan, the shadowy forces of the Shōgunate continue their mysterious research... Operation: Hinansho is a map supplement for the Tannhäuser board game, introducing new maps, new rules, and a new campaign of exploration, secrets, and espionage. In Operation: Hinansho, players can explore and engage their foes on two exciting maps: the Kitamon Research Base and the Okinawa Crash Site. In addition to the never-before-seen maps, new scenarios and tokens are included to bring more options to existing Tannhäuser campaigns. Operation: Hinansho also includes rules for new circle types and additional equipment. Now, your troops can lock doors behind them, shoot from hidden locations, and even detonate large portions of the map!
Tannhäuser: Operation Hinansho supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tannhäuser: Operation Hinansho is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tannhäuser: Operation Hinansho for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tannhäuser: Operation Hinansho has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tannhäuser: Operation Hinansho belongs to these categories: Wargame, Horror, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tannhäuser: Operation Hinansho are: Andrew Meredith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tannhäuser: Operation Hinansho as an expansion for Tannhäuser. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tannhäuser to use it. Check that your edition of Tannhäuser is compatible, as some expansions were revised between editions.