
- BGG rank
- BGG #623
- BGG rating
- 7.0
Sheriff of Nottingham
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2014

Rules assistance for Tavern Masters: Tavern Signs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tavern Masters: Tavern Signs is an expansion for Tavern Masters released in 2025 for 1–6 players, 20–60 minutes per game, and ages 13 and up. It was designed by Dann Kriss and its main mechanics are Hand Management, Trading, and Simultaneous Action Selection.
The Tavern Signs Expansion is a new add-on to give your Tavern a sense of identity, with special bonuses and drawbacks to each different Tavern Sign. This new expansion comes with the Tavern Signs Rules Card, and the new 20-card Tavern Signs deck.
Tavern Masters: Tavern Signs supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tavern Masters: Tavern Signs is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tavern Masters: Tavern Signs for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tavern Masters: Tavern Signs belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management, Trading, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tavern Masters: Tavern Signs are: Dann Kriss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tavern Masters: Tavern Signs as an expansion for Tavern Masters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tavern Masters to use it. Check that your edition of Tavern Masters is compatible, as some expansions were revised between editions.