
- BGG rank
- BGG #5,137
- BGG rating
- 6.7
Jerusalem
- 2–4 players
- 90 min
- Complexity 2.9/5
- 2010

Rules assistance for Taverna
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Taverna is a board game released in 2015 for 2–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Karl Marcelle and its main mechanics are Area Majority / Influence, Open Drafting, and Worker Placement.
It is Saint-Averna's day, the holiest day in the kingdom of Averna. To celebrate, all the citizens gather in the capital city to party, drink and sing, from tavern to tavern. In the interactive card-driven worker placement game Taverna, you play an innkeeper of the city, eager to profit from this celebration and make his renown widespread. In order to do so, you will need to get along well with the four peoples of the kingdom, and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery, magic, and your influence with the most famous dignitaries? Each turn, players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries, cast spells, use royal favours and benefit from privileges. At the end of turn six, players will score one of the five members of the Royal Court, each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper.
Taverna supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Taverna is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Taverna for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Taverna has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Taverna belongs to these categories: Fantasy and Medieval. Its main mechanics are Area Majority / Influence, Open Drafting, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Taverna are: Karl Marcelle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Taverna as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.