Team Yankee: Bannon's Boys – American Spearhead Force
BGG rating
7.6

Expansion for Team Yankee

Team Yankee: Bannon's Boys – American Spearhead Force

2015

Rules assistance for Team Yankee: Bannon's Boys – American Spearhead Force

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 14+

Rules assistant for Team Yankee: Bannon's Boys – American Spearhead Force

What would you like to know?

Answers come from the official rulebook, with the page to check.

Team Yankee: Bannon's Boys – American Spearhead Force is an expansion for Team Yankee released in 2015 120–180 minutes per game and ages 14 and up. It was designed by Sean Goodison, Phil Yates, and Wayne Turner and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.

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About the game

Team Yankee, a heavy combat team, faces a Soviet invasion of West Germany. Outnumbered and outgunned, Captain Sean Bannon and his men will have to fight hard and they'll have to fight smart if they are going to survive. Contains five plastic M1 Abrams Tanks, two plastic AH-1 Cobra Attack Helicopters, five resin tank commander figures, one resin objective marker, two decal sheets, five unit cards and one printed cardboard Artillery & Salvo template.

Questions and answers

The listed playing time for Team Yankee: Bannon's Boys – American Spearhead Force is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.