Team Yankee: Charlie's Chieftains – British Armored Squadron
BGG rating
6.7

Expansion for Team Yankee

Team Yankee: Charlie's Chieftains – British Armored Squadron

2016

Rules assistance for Team Yankee: Charlie's Chieftains – British Armored Squadron

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 14+

Rules assistant for Team Yankee: Charlie's Chieftains – British Armored Squadron

What would you like to know?

Answers come from the official rulebook, with the page to check.

Team Yankee: Charlie's Chieftains – British Armored Squadron is an expansion for Team Yankee released in 2016 for 2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Sean Goodison, Phil Yates, and Wayne Turner and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.

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About the game

Contains five plastic Chieftain Main Battle Tanks, two plastic two Lynx helicopters, six resin tank commander figures, eight rare-earth magnets, two decal sheets, six unit cards and one printed cardboard Artillery & Salvo template. C Squadron, 17th/21st Lancers, and the Irish Guardsmen supporting them made their last-minute preparations, each man checking his weapons one more time and going through the little rituals that had become talismans against violent death. After days of hard fighting, they were worn and frayed, no longer so eager to test themselves in battle. Their expressions were grim and hard. The coming battle was not going to be easy.

Questions and answers

Team Yankee: Charlie's Chieftains – British Armored Squadron supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.