
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Rules assistance for Team Yankee: Red Thunder – Soviets in World War III
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Team Yankee: Red Thunder – Soviets in World War III is an expansion for Team Yankee released in 2017 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and its main mechanics are Dice Rolling and Simulation.
Description from the publisher: Team Yankee is a tabletop miniatures wargame that is set in a fictional World War III in 1985 based on the novel of the same name by Harold Coyle. The game is a standard two player miniature wargame with each player taking command of a company or battalion level force consisting of hand painted miniatures. The game provides one 6 different missions for the purpose of pickup games. There are also several scenarios in the book that allow the players to recreate some of the battles from the Team Yankee novel. The game has an accompanying line of 15mm scale miniatures to use but it can be played with models from any manufacture. Red Thunder introduces new Soviet vehicles. First and foremost is the T-64 tank. The T-64 is a more sophisticated tank than the T-72. It comes with its own optional anti-tank guided missile that is fired through its 125mm 2A46 smooth-bore gun. Red Thunder also introduces the BTR-60 mounted Motor Rifle Battalion and Companies. The BTR-60 is an 8-wheeled armoured personnel carrier mounting 14.5mm and 7.62mm machine-guns in its small turret. Red Thunder is also packed full of other stuff. There are three Scenarios that can either be played as one off games or as part of a three game campaign. The book also covers the exploits of the 2nd Guards Tank Army, 94th Guards Motor Rifle Division and Major Yuri Volkov’s Tank Battalion during World War III, plus lots of other background and technical information.
Team Yankee: Red Thunder – Soviets in World War III supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Team Yankee: Red Thunder – Soviets in World War III is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Team Yankee: Red Thunder – Soviets in World War III for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Team Yankee: Red Thunder – Soviets in World War III belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Team Yankee: Red Thunder – Soviets in World War III are: Phil Yates. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Team Yankee: Red Thunder – Soviets in World War III as an expansion for Team Yankee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Team Yankee to use it. Check that your edition of Team Yankee is compatible, as some expansions were revised between editions.