
- BGG rank
- BGG #6,983
- BGG rating
- 6.8
Make the Difference
- 2–4 players
- 15–30 min
- Complexity 1.0/5
- 2022

2025
Rules assistance for Tearable Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tearable Quest is a board game released in 2025 for 1–50 players, 10 minutes per game, and ages 8 and up. It was designed by Shintaro Ono (大野 森太郎) and its main mechanics are Matching, Solo / Solitaire Game, and Real-Time.
In Tearable Quest, you’ll have to equip yourself with powerful weapons, fend off terrible boss monsters, and loot gleaming treasure chests using the powerful ability of: tearing paper! Each player gets a sheet. Each around, a goal card is revealed for all players. For example, the goal might show two swords and a cyclops. Start a 2-minute timer and start questing! To complete a quest, tear off the exact icons shown on the card (and no extras). Make sure that the icons are fully showing on your torn-off pieces—partials don’t count! You can tear off multiple instances of the active quest to score even more. There are bonuses and curses on the back of your paper—make sure you check the back or hold your paper up to the light! The player with the most points after three rounds wins. —description from the publisher
Tearable Quest supports 1–50 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tearable Quest is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tearable Quest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tearable Quest has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tearable Quest belongs to these categories: Puzzle. Its main mechanics are Matching, Solo / Solitaire Game, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tearable Quest are: Shintaro Ono (大野 森太郎). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tearable Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.