
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Rules assistance for Techlandia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Techlandia is a board game released in 2020 for 1–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Dan Ackerman and its main mechanics are Hand Management, Dice Rolling, and Role Playing.
It's Silicon Valley meets Lovecraft in Techlandia, a funny+scary tabletop game for 1-4 players. Imagine a world where people are enslaved by their electronics. Where we willingly allow smartphones to spy on us, and even pay for the privilege. A world where a handful of all-powerful multinational corporations control the flow of information by dominating hardware, operating systems, social networks and search engines... Oh wait, that actually kinda sounds like real life. But, imagine all that stuff, plus the twisted CEO of one of these tech giants also using his power and influence to open the floodgates to another plane of existence, bringing ancient evils to Earth and generally causing a big mess. Playing as heroic tech bloggers, players must gain access to the inner realms of the tech company's HQ by investigating rooms on a variable hex tile map, collecting clues and QR codes, and fighting off cultish company Public Relations goons through a combination of dice-rolling, deck management, and maybe a little backstabbing. Techlandia is an episodic game, with future chapters released as add-on Lore cards and hex tiles, carrying the evolving story forward. —description from the designer
Techlandia supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Techlandia is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Techlandia for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Techlandia has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Techlandia belongs to these categories: Humor, Horror, and Exploration. Its main mechanics are Hand Management, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Techlandia are: Dan Ackerman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Techlandia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.