
- BGG rank
- BGG #3,310
- BGG rating
- 7.3
Don't Mess with Cthulhu Deluxe
- 4–8 players
- 1–30 min
- Complexity 1.3/5
- 2018

2016
Rules assistance for Tempel des Schreckens
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tempel des Schreckens is a board game released in 2016 for 3–10 players, 15 minutes per game, and ages 8 and up. It was designed by 佐藤 雄介 (Yusuke Sato) and its main mechanics are Team-Based Game, Hidden Roles, and Traitor Game.
You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue, they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe? Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players.
Tempel des Schreckens supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tempel des Schreckens is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tempel des Schreckens for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tempel des Schreckens has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tempel des Schreckens belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Team-Based Game, Hidden Roles, and Traitor Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tempel des Schreckens are: 佐藤 雄介 (Yusuke Sato). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tempel des Schreckens as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.