
- BGG rating
- 6.4
Templar Queenie 1: The Messages & The Coins
- 2–5 players
- 60 min
- Complexity 3.0/5
- 2013

2013
Rules assistance for Templar: The Secret Treasures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Templar: The Secret Treasures is a board game released in 2013 for 2–5 players, 60 minutes per game, and ages 8 and up. It was designed by Jesús Torres Castro and its main mechanics are Area Movement.
Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins! Each player has a hand of ten character cards and a starting supply of treasure: one book, one chalice, and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures, and three characters – Abbot Remigius, Vitus, and Prior Severus – are placed in the 13-room abbey. For the first round of the game, each player secretly chooses a character card, then they all reveal them simultaneously, with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure, others allow you to take treasure from the harbor, open a locked door while closing off another passage, or move treasure that another player has already stashed, among other things. When a player moves Abbot Remigius, the Abbot rewards all players who have stashed treasure in the room in which he ends his movement, with all of the treasure then being marked as scored – other than duplicate signet rings, which can score again should the Abbot return. (Vitus, who isn't controlled by a card, follows the Abbot closely to spy upon him, thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room, though, the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions. After the initial round, a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card, restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card, he picks up all of his played cards, then restocks the harbor based on the number of his previously played character card. When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room, the final round is triggered, then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!
Templar: The Secret Treasures supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Templar: The Secret Treasures is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Templar: The Secret Treasures for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Templar: The Secret Treasures has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Templar: The Secret Treasures belongs to these categories: Exploration, Adventure, and Medieval. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Templar: The Secret Treasures are: Jesús Torres Castro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Templar: The Secret Treasures as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.