Terakh: A Creative Strategy Game
BGG rank
BGG #21,076
BGG rating
5.9

Terakh: A Creative Strategy Game

2005

Rules assistance for Terakh: A Creative Strategy Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 9+
  • Complexity 2.4/5

Rules assistant for Terakh: A Creative Strategy Game

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Answers come from the official rulebook, with the page to check.

Terakh: A Creative Strategy Game is a board game released in 2005 for 2–6 players, 120 minutes per game, and ages 9 and up. It was designed by Terence Wong and Akhil Patel and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Whatever else might be said about it, there is no doubt that Terakh is unique. See the definitive pictorial overview of the game and its unusual components here. It's a sci-fi themed war game on an abstract map with dice driven combat and magic cards that modify and affect outcomes. The game designer suggests the game is a hybrid of Risk and Magic: The Gathering, but most players seem to agree that this description is inadequate. Some have suggested that as a light, quick game focused on combat that rewards offense it is closer in spirit to Nexus Ops. Others regard it as a blend of war-game elements (particularly the movement and dice-based combat), mixed with elements of an abstract, mixed with elements of Magic: The Gathering. Home Page: http://www.terakh.com/

Questions and answers

Terakh: A Creative Strategy Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.