
- BGG rank
- BGG #13,391
- BGG rating
- 7.9
Beyond the Gates of Antares
- 2–6 players
- 90–180 min
- Complexity 3.0/5
- 2014

2013
Rules assistance for Terran Alliance Force List: Operation Ramrod
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Terran Alliance Force List: Operation Ramrod is a board game expansion released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships which haul in hover tanks and APCs into the spacehead. The Marine Corps mecha and power armor load back up and prepare to drop behind enemy lines or act as a highly mobile strategic reserve. Once on the ground the Legions use their speed and firepower to pin and flank any enemy units they come across. Myrmidons and Special Operations Capable forces conduct sabotage and asassination missions in support of the main thrust or assault. The Terran Expeditionary Force is the primary protaganist in the Great Unification War campaign. It provides both Gruntz and FUBAR stats for 18 Terran units and BOHICA stats for 16 Terran Alliance Starships and fighters. —description from the publisher
Terran Alliance Force List: Operation Ramrod supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Terran Alliance Force List: Operation Ramrod is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Terran Alliance Force List: Operation Ramrod for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Terran Alliance Force List: Operation Ramrod belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Terran Alliance Force List: Operation Ramrod are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Terran Alliance Force List: Operation Ramrod as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.