
- BGG rank
- BGG #15,153
- BGG rating
- 5.9
Cat & Chocolate
- 3–6 players
- 20 min
- Complexity 1.1/5
- 2010

2012
Rules assistance for Texas Zombies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Texas Zombies is a board game released in 2012 for 3–6 players, 20 minutes per game, and ages 14 and up. It was designed by Ryo Kawakami and its main mechanics are Storytelling, Team-Based Game, and Voting.
A group of students from the University of Texas has decided to go for a field trip to an abandoned military base, lost in the middle of the desert, but once they arrive, nothing happens as expected. Indeed, the old base has become a laboratory for a Mexican drug cartel, exploiting at will a cheap and dutiful workforce: zombies! And this doesn't count the other strange creatures that have lost themselves in this forsaken place... In Texas Zombies, each player is secretly a member of one of two teams: Beta Lambda and Darwin & Dragons. During the game, each player must face a variety of situations — either dangerous, terrifying or simply unlikely — and try to overcome them using only the random items he has on hand. The active player tells a story using 1-3 of the item cards he has in hand, then everyone else votes on whether or not he survives. If he does, he keeps the threat card, and whichever team has collected the most threats at game end wins.
Texas Zombies supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Texas Zombies is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Texas Zombies for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Texas Zombies has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Texas Zombies belongs to these categories: Card Game, Party Game, and Horror. Its main mechanics are Storytelling, Team-Based Game, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Texas Zombies are: Ryo Kawakami. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Texas Zombies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.