The 600: A campaign for Armageddon War
BGG rating
7.9

Expansion for Armageddon War: Platoon Level Combat in the End War

The 600: A campaign for Armageddon War

2019

Rules assistance for The 600: A campaign for Armageddon War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 12+
  • Complexity 2.0/5

Rules assistant for The 600: A campaign for Armageddon War

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 600: A campaign for Armageddon War is an expansion for Armageddon War: Platoon Level Combat in the End War released in 2019 for 1–2 players and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The 600 is a persistent campaign for Armageddon War. Persistent? Yes, persistent in the sense that the outcome of one skirmish affects the following battles. If you win a battle, your next engagement will be different than if you lost the battle. Additionally, you must not only defeat the enemy in each encounter, but also preserve your force to fight in the next. This is the prime difference between a one-off scenario and this campaign. You will, however, have help as you strive to hold your mechanized battalion together. Between each scenario in the campaign you will have the opportunity to refit your force. The cost to do so will be the Glory Points (GP) that you have earned. Glory Points earned during the scenario may be spent to refit and upgrade your forces. Note that even though you may lose a scenario, you can still use your accumulated Glory Points to refit your forces. —description from the publisher

Questions and answers

The 600: A campaign for Armageddon War supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.