The 7th Citadel: Season 2 Collector's Box
BGG rating
8.6

Expansion for The 7th Citadel

The 7th Citadel: Season 2 Collector's Box

2026

Rules assistance for The 7th Citadel: Season 2 Collector's Box

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5–1000 min
  • 14+

Rules assistant for The 7th Citadel: Season 2 Collector's Box

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Citadel: Season 2 Collector's Box is an expansion for The 7th Citadel released in 2026 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Hand Management, Grid Movement, and Modular Board.

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About the game

For slave-gardeners who already have the Collector’s Core Box and want to face a new Threat, while adding some fresh new twists to the game! The First Garden as well as the upgrade pack (a dozen errata cards and some errata stickers to correct texts in the dialogue book and the Threat leaflets), and the stretch goals from the Kickstarter campaign (including The Reversal) will be pre-packaged inside the Season 2 Collector's box which includes the free expansion Vehegor’s Poem, a new 15-hour campaign unlocked during the Kickstarter, in the spirit of the "curses" from The 7th Continent. Vehegor's Poem is a new game campaign, but it is not a Threat! Instead, it is a “Curse”! For those of you who are not familiar with our previous game The 7th Continent: its story campaigns were called Curses, which work in a slightly different way to the Threats in The 7th Citadel. It does not require a Threat Booklet, but it does require having the base box as well as the Threats "The final throne" and "The first garden," since it uses the Dialogue Book “A”. It also starts after the introductory scenario “A new beginning”. It is open-world: this adventure gives you total freedom to explore however you wish. You will initially have only a very vague idea of how to accomplish the task that falls to you to lift this curse. You’ll need to explore the Collapsing Lands to find out... It is lengthy: reaching each of the key stages of the adventure and overcoming the curse will require at least fifteen hours of play. It is demanding: returning to the Citadel will not allow you to regain life points, nor to unlock your "Hope reborn!" cards. The First Garden is a new Threat that will take you to whole new regions of the Collapsing Lands. Includes: 1 Threat booklet (44 pages, 14.8×21 cm (A5), two-sided full-colour stapled) 1 Dialogue Book "A" (80 pages, A5, two-sided full-colour perfectbound) 1 rule sheet (A5, single-sided full-colour) 2 Citadel leaflets (Achievement Trackers) (A4, two-sided full-colour) 126 cards (unique ID numbers K1460 to K1585) (80×80 mm) The 7th Citadel: The Reversal is a Kickstarter exclusive expansion requiring only the core set. This expansion includes alternative Terrain and Event cards which add new twists and variations to the introductory scenario "A New Beginning", ensuring a fresh experience every time you play! 30 cards 1 rule sheet

Questions and answers

The 7th Citadel: Season 2 Collector's Box supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.