
- BGG rank
- BGG #1,828
- BGG rating
- 7.4
The 7th Continent: Classic Edition
- 1–4 players
- 5–1000 min
- Complexity 3.2/5
- 2019

Rules assistance for The 7th Citadel: The Alembic of Valengarde
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The 7th Citadel: The Alembic of Valengarde is an expansion for The 7th Citadel released in 2024 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Hand Management, Grid Movement, and Modular Board.
This expansion will send you in search of the pieces of the famous Alembic of Valengarde, which split into 3 upon Ninidazir’s death and have been wandering the country ever since. Whether you search out each piece or come across them by happy accident, you will need to 'transport' them to the same Terrain card. Once they are grouped together, you will be able to open this mysterious little box that contains the - permanently - reconstructed Alembic of Valengarde. Of course, this will not be an easy task, because saving the game or returning to the Citadel before completing this task will cause the mischievous pieces of Alembic to wander off, forcing you to begin your search anew. But you can take our word for it, it's well worth the trouble! Contents: 30 cards, 4 minis.
The 7th Citadel: The Alembic of Valengarde supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The 7th Citadel: The Alembic of Valengarde is 5–1000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The 7th Citadel: The Alembic of Valengarde for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The 7th Citadel: The Alembic of Valengarde has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The 7th Citadel: The Alembic of Valengarde belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Hand Management, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The 7th Citadel: The Alembic of Valengarde are: Bruno Sautter and Ludovic Roudy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The 7th Citadel: The Alembic of Valengarde as an expansion for The 7th Citadel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The 7th Citadel to use it. Check that your edition of The 7th Citadel is compatible, as some expansions were revised between editions.