The 7th Citadel: The Alembic of Valengarde
BGG rating
8.1

Expansion for The 7th Citadel

The 7th Citadel: The Alembic of Valengarde

2024

Rules assistance for The 7th Citadel: The Alembic of Valengarde

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5–1000 min
  • 14+
  • Complexity 3.0/5

Rules assistant for The 7th Citadel: The Alembic of Valengarde

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Citadel: The Alembic of Valengarde is an expansion for The 7th Citadel released in 2024 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Hand Management, Grid Movement, and Modular Board.

Similar games

About the game

This expansion will send you in search of the pieces of the famous Alembic of Valengarde, which split into 3 upon Ninidazir’s death and have been wandering the country ever since. Whether you search out each piece or come across them by happy accident, you will need to 'transport' them to the same Terrain card. Once they are grouped together, you will be able to open this mysterious little box that contains the - permanently - reconstructed Alembic of Valengarde. Of course, this will not be an easy task, because saving the game or returning to the Citadel before completing this task will cause the mischievous pieces of Alembic to wander off, forcing you to begin your search anew. But you can take our word for it, it's well worth the trouble! Contents: 30 cards, 4 minis.

Questions and answers

The 7th Citadel: The Alembic of Valengarde supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.