The 7th Continent: Classic Edition
BGG rank
BGG #1,828
BGG rating
7.4

The 7th Continent: Classic Edition

2019

Rules assistance for The 7th Continent: Classic Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5–1000 min
  • 14+
  • Complexity 3.2/5

For 1 player

Rules assistant for The 7th Continent: Classic Edition

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Answers come from the official rulebook, with the page to check.

The 7th Continent: Classic Edition is a board game released in 2019 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.

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About the game

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival. Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately, The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game! The "Classic Edition" includes 3 curses for players to face – “The Voracious Goddess”, “An offering to the Guardians”, “The Bloody Hunt” – and contains 849 cards, 2 storage trays, 34 dividers, 9 cardboard figures with plastic stands, 8 dice, a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent, that was available via Serious Poulp's two successful Kickstarter campaigns, in that it lacks all of Kickstarter exclusives (1 curse, 2 characters, 113 adventure cards, and component upgrades such as the plastic figures, discard pile holder and magnifying glass).

Questions and answers

The 7th Continent: Classic Edition supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.