
- BGG rank
- BGG #1,833
- BGG rating
- 7.4
The 7th Continent: Classic Edition
- 1–4 players
- 5–1000 min
- Complexity 3.2/5
- 2019

Rules assistance for The 7th Continent: The Veins of the Earth
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The 7th Continent: The Veins of the Earth is an expansion for The 7th Continent released in 2020 for 1–4 players, 5–10000 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
Delve deep below the Continent in order to unlock its secret and triumph over the Evil consuming you. Your actions will be limited as the current draws you ever deeper. —description from the publisher You do not need this expansion if you already have the collector's edition (white box) of the What Goes Up, Must Come Down expansion from the Kickstarter campaign.
The 7th Continent: The Veins of the Earth supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The 7th Continent: The Veins of the Earth is 5–10000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The 7th Continent: The Veins of the Earth for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The 7th Continent: The Veins of the Earth has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The 7th Continent: The Veins of the Earth belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The 7th Continent: The Veins of the Earth as an expansion for The 7th Continent. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The 7th Continent to use it. Check that your edition of The 7th Continent is compatible, as some expansions were revised between editions.