The 7th Continent: The Veins of the Earth
BGG rating
8.4

Expansion for The 7th Continent

The 7th Continent: The Veins of the Earth

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Rules assistance for The 7th Continent: The Veins of the Earth

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–10000 min
  • 14+
  • Complexity 3.0/5

Rules assistant for The 7th Continent: The Veins of the Earth

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Continent: The Veins of the Earth is an expansion for The 7th Continent released in 2020 for 1–4 players, 5–10000 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.

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About the game

Delve deep below the Continent in order to unlock its secret and triumph over the Evil consuming you. Your actions will be limited as the current draws you ever deeper. —description from the publisher You do not need this expansion if you already have the collector's edition (white box) of the What Goes Up, Must Come Down expansion from the Kickstarter campaign.

Editions

  • The 7th Continent: The Veins of the EarthenSerious Poulp2020
  • The 7th Continent: Les Veines de la TerrefrSerious Poulp2020

Questions and answers

The 7th Continent: The Veins of the Earth supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.