The 7th Continent: What Goes Up, Must Come Down
BGG rating
8.2

Expansion for The 7th Continent

The 7th Continent: What Goes Up, Must Come Down

2019Powered by BGG

Rules assistance for The 7th Continent: What Goes Up, Must Come Down

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–1000 min
  • 14+
  • Complexity 3.1/5

Rules assistant for The 7th Continent: What Goes Up, Must Come Down

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Continent: What Goes Up, Must Come Down is an expansion for The 7th Continent released in 2019 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Storytelling, Modular Board, and Cooperative Game.

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About the game

The Expansion What Goes Up, Must Come Down invites you to come and discover, or perhaps return to, The 7th Continent for some fresh adventures! Two new curses are waiting, each with their own unique gameplay elements, for you to discover. In “A Prison of Clouds” you’ll find yourself aboard a Hot Air Balloon, in search of salvation and in “The Veins of the Earth” you will delve deep below the Continent in order to triumph over the Evil consuming you. —description from the publisher

Editions

  • The 7th Continent: What Goes Up, Must Come DownenSerious Poulp2019
  • The 7th Continent: Dans les airs, sous la terrefrSerious Poulp2019

Questions and answers

The 7th Continent: What Goes Up, Must Come Down supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.