The Adventurers: The Temple of Chac
BGG rank
BGG #2,170
BGG rating
6.6

The Adventurers: The Temple of Chac

2009

Rules assistance for The Adventurers: The Temple of Chac

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.7/5

For 2 players

Rules assistant for The Adventurers: The Temple of Chac

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Answers come from the official rulebook, with the page to check.

The Adventurers: The Temple of Chac is a board game released in 2009 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Frédéric Henry and Guillaume Blossier and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.

Expansions

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About the game

The publisher says: The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize. User Summary: A very light dice-roller, basically a fun simulation of Indiana-Jones-style temple robbers. Players move through a Mayan temple, risking constant death while trying to get to the exit, carrying as much treasure as they dare. The more treasure cards you have, the fewer actions you might get this round. If your character gets killed, a second one can drop in and you may still get enough treasure and escape to win. The temple starts with a room of crushing walls, leading into a winding passage that takes you past a lava pit and locked alcoves. The passage goes on, with two short-cuts that might save you time; a fast river or a rickety wooden bridge. You must balance attempts to grab treasure from the rooms, as you pass through, with staying ahead of a massive boulder, tumbling down the passage after you. If you have to let the boulder pass or be crushed to death, then you're forced to jump in the river and risk drowning just to get ahead. Otherwise, the boulder reaches the exit before you, blocking it and you're trapped forever. A mix of very basic lucky dice-rolling, lucky card draw for the treasure, and some decision-making about possible risks. Beautifully produced, with 12 small but detailed plastics miniatures, and an exotic and deadly temple. Adults may tire from repeats of The Adventurers, but kids will get lots of thrills.

Publishers

  • Pegasus Spiele
  • Edge Entertainment
  • Fantasy Flight Games
  • Stratelibri
  • Alderac Entertainment Group
  • Dust Games
  • Axel

Questions and answers

The Adventurers: The Temple of Chac supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.