
- BGG rating
- 6.5
The Arab-Israeli Wars: Tank Battles in the Mideast – Lebanon: New Scenario for Arab Israeli Wars
- 2 players
- 30–120 min
- 1985

1977
Rules assistance for The Arab-Israeli Wars: Tank Battles in the Mideast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Arab-Israeli Wars: Tank Battles in the Mideast is a board game released in 1977 for 2 players, 240 minutes per game, and ages 14 and up. It was designed by Randall C. Reed, Richard Hamblen, Russell Vane, and Seth Carus and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
"Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are yours to command - can you lead them to victory in the battles that shaped the Middle East today?" - (from box) Twenty-four different historical and what-if game scenarios, tactical-level tank warfare, and a customizable map make up the flavor of the game. The map is in four pieces, double-sided, allowing you to create over 100 potential map areas (the Suez Canal and the West Bank are represented, along with other landmarks). Rules include (but are not limited to) roadblocks, minefields, electronic warfare, bore-sighting, and firing while moving. Avalon Hill Complexity rating - 8 Sister game to PanzerBlitz and Panzer Leader.
The Arab-Israeli Wars: Tank Battles in the Mideast supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Arab-Israeli Wars: Tank Battles in the Mideast is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Arab-Israeli Wars: Tank Battles in the Mideast for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Arab-Israeli Wars: Tank Battles in the Mideast has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Arab-Israeli Wars: Tank Battles in the Mideast belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Arab-Israeli Wars: Tank Battles in the Mideast are: Randall C. Reed, Richard Hamblen, Russell Vane, and Seth Carus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Arab-Israeli Wars: Tank Battles in the Mideast as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.