Tactical Combat in the Middle East: Part 1 – Battlefield Iraq
BGG rating
7.2

Expansion for The Arab-Israeli Wars: Tank Battles in the Mideast

Tactical Combat in the Middle East: Part 1 – Battlefield Iraq

2009

Rules assistance for Tactical Combat in the Middle East: Part 1 – Battlefield Iraq

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+

Rules assistant for Tactical Combat in the Middle East: Part 1 – Battlefield Iraq

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tactical Combat in the Middle East: Part 1 – Battlefield Iraq is an expansion for The Arab-Israeli Wars: Tank Battles in the Mideast released in 2009 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Tom Toshach and its main mechanics are Hexagon Grid and Simulation.

Similar games

About the game

Tactical Combat in the Middle East (TCME) is an expansion of the classic boardgame Panzer Blitz. TCME takes the Panzer Blitz system into the 1990's up to present day. This is not a complete game unto itself. You must already own Panzer Blitz, Panzer Leader, or Arab-Israeli Wars in order to play. TCME introduces all new units representing those that fought in the two Iraq wars, including M1A1 Abrams tanks, M2 Bradley AFVs, AH-64 Apache Attack Helicopters, T-72, 64, and 55 Tanks, ATGMs, fixed-wing aircraft, and anti-aircraft systems to name a few. New rules include unit morale, HQ units, MLRS, and a new indirect fire system that does not require pre-planning. Battlefield Iraq is the first in a series of expansions of the Panzer Blitz system. Stryker Brigade is already available, and Russian, and special operations variants are already in the works.

Designers

Publishers

  • (Web published)
  • Toshach Miniatures

Questions and answers

Tactical Combat in the Middle East: Part 1 – Battlefield Iraq supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.