
- BGG rank
- BGG #127
- BGG rating
- 7.7
Battlestar Galactica: The Board Game
- 3–6 players
- 120–180 min
- Complexity 3.3/5
- 2008

Rules assistance for The Art of War: General Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Art of War: General Expansion is an expansion for The Art of War released in 2010 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Nils Zilch and its main mechanics are Variable Player Powers and Cooperative Game.
This expansion adds 8 new generals to Art of War and includes 2 blank cards that players may use to create their own generals. Included in this expansion are; 18 General Cards (the original 8 cards, the 8 new cards and 2 blank general cards) 1 rulesheet The 8 new generals; -The Spy (sacrifice civilians to change identity) -The Burrowers (defend hexes in which they have 2 civilians) -The Masons (may build wall pieces to aid in defense) -The Scavengers (capture enemy military pieces after combat) -The Bandits (can attack their own units) -The Raiders (sacrifice 2 civilian to capture a military unit) -The Ancient (destroy any opponent your forces surround) -The Despot (sacrifice a civilian to gain a production)
The Art of War: General Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Art of War: General Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Art of War: General Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Art of War: General Expansion belongs to these categories: Abstract Strategy, Bluffing, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Art of War: General Expansion are: Nils Zilch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Art of War: General Expansion as an expansion for The Art of War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Art of War to use it. Check that your edition of The Art of War is compatible, as some expansions were revised between editions.